British Journal of Educational Technology (BJET)
Vol. 52, n°3, mai 2021
SPECIAL SECTION: CONSTRUCTIONISM MOVING FORWARD GUEST EDITORS: JAKE ROWAN BYRNE, CARINA GIRVAN, AND JAMES CLAYSON
- Constructionism moving forward, Jake Rowan Byrne, Carina Girvan, James Clayson
- Programming as a language for young children to express and explore mathematics in school, E. Paul Goldenberg, Cynthia J. Carter
- Embodied‐based environment for kindergarten children: Revisiting constructionist ideas, José Armando Valente, Ricardo Caceffo, Rodrigo Bonacin, Julio Cesar dos Reis, Diego Addan Gonçalves, Maria Cecília Calani Baranauskas
- Code the mime: A 3D programmable charades game for computational thinking in MaLT2, Marianthi Grizioti, Chronis Kynigos
- Patches as an expressive medium for exploratory multi‐agent modelling, Corey Brady
- Constructionist co‐design: A dual approach to curriculum and professional development, Jacob Kelter, Amanda Peel, Connor Bain, Gabriella Anton, Sugat Dabholkar, Michael S. Horn, Uri Wilensky
- Debugging by design: A constructionist approach to high school students' crafting and coding of electronic textiles as failure artefacts, Deborah A. Fields, Yasmin B. Kafai, Luis Morales-Navarro, Justice T. Walker
- Learning by making: A framework to revisit practices in a constructionist learning environment, María Florencia Morado, Ayelén Eva Melo, Angela Jarman
- The biodesign studio: Constructions and reflections of high school youth on making with living media, Justice T. Walker, Yasmin B. Kafai
- Constructionism and AI: A history and possible futures, Ken Kahn, Niall Winters
- Broadening constructionism through visual modelling: My self as subject and object, James E. Clayson
- The case for alternative endpoints in computing education, Mike Tissenbaum, David Weintrop, Nathan Holbert, Tamara Clegg
- The effects of a group awareness tool on knowledge construction in computer‐supported collaborative learning, Yanyan Li, Xiaoran Li, Yuan Zhang, Xin Li
- Investigating learners' engagement and science learning outcomes in different designs of participatory simulated games, Silvia Wen-Yu Lee, Meilun Shih, Jyh-Chong Liang, Yi-Chen Tseng
- Persistence, performance, and goal setting in massive open online courses, Kun Li, Justin Johnsen, Dorian A. Canelas
- Facilitating cognitive processes during EFL smartwatch‐supported learning activities in authentic contexts, Rustam Shadiev, Wu-Yuin Hwang, Tzu-Yu Liu
- Using a virtual lab network testbed to facilitate real‐world hands‐on learning in a networking course, Andy Luse, Julie Rursch
- Exploring the role of 3D printing and STEM integration levels in students' STEM career interest, Li Cheng, Pavlo “Pasha” Antonenko, Albert D. Ritzhaupt, Bruce MacFadden
https://bera-journals.onlinelibrary.wiley.com/toc/14678535/2021/52/3?campaign=woletoc
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